Change Grips. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. 39. 74", commonly known as the S. Power Armor is cool. The level 2 stagger grenade is a similar cost, a pair of level 2 blind for 1d4 grenades are only 550 credits. You must throw the grenade before. Regardless of how it plays out, combat follows this sequence. Improved Explosives. Dead Space Weapon and Armor Conversion Index. total result of your attack roll meets or exceeds the target’s. The grenade launcher as a seperate weapon works sort of like a revolver, six rotating chambers with a round in each, fire one and the next spins into firing position. Drawn: L: Explode (1d8 E, 15 ft. 5. Cure 2 consecutive saves. C. A grenade's listing on Table 7-7: Grenades shows its explosion radius. Stickybomb Grenade A stickybomb grenade detonates with a splash of adhesive resin. Shock Grenade Chewbacca throws a grenade which can be broken into a cluster of smaller missiles which electrocute enemies they hit. Happy adventures Starfinders, and remember, always throw grenades at least 25ft away from the party, as stated in the Starfinders Health and Safety Approved Guidelines For Throwing Deadly Projectiles. Items that have negligible bulk count toward your bulk limit only if the GM determines that you are carrying an unreasonable. A critical hit means that you roll your damage twice (adding to each roll all your usual bonuses, including any additional damage from special abilities) and then add the rolls together. ) Shock Grenade, Mk 5 Source Starfinder Core Rulebook pg. 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. Incendiary grenades have their damage increased by +1 per dice. Edit : Just an intersting fact that isn't immediately obvious. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. Shock Grenade: 40: 20 + (Strength mod (Minimum 0) x 10) Explode (1d8Sh, 15ft. Small, long, heavy and sniper builds of every energy class of sci-fi weapon you could want. )Smoke Grenades seem really really strong. Shock Grenade, Mk 4 Source Starfinder Core Rulebook pg. Source Starfinder Core Rulebook pg. ; Critical — Capacity drawn Bulk L; Special explode (1d8 C; 10 ft. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. We can also look to Starfinder's cousin for help. Weapon Fusions. A baton is a thin, solid metal shaft, usually with a textured rubber grip. Interested in flipbooks about Starfinder Alien Archive? Check more flip ebooks related to Starfinder Alien Archive of Draconis Ferox. Creatures in the area can attempt a Will save against this grenade rather than a Reflex save. Player > Weapon > Grenades > Stickybomb grenade II Stickybomb grenade II. Advertisement Coins. Cook Grenade (Combat) You can pull the pin on a grenade and hold onto it until the last second before its detonation, making it harder to avoid. You rapidly conjure and assemble the components to make a grenade, which you throw as part of the action used to cast this spell, requiring an attack roll to hit the intersection as normal. Level: 10. ; Critical — Capacity Drawn. The shock caster is only about three times the cost of the grenade, three time 1 SINGLE grenade! Each shot from the shock caster deals 7d12(not to go into exhaustive math, this is just an estimate off the top of my head, so please don't take me to task over the inaccuracy, but that's about 45 damage on average), so a bit over 2/3 of the damage. Weapon fusions are magic unless stated. 5. Shock Grenade, Mk 2 Source Starfinder Core Rulebook pg. ; Critical — Capacity drawn Bulk L; Special explode (1d12 E; 15 ft. So, let’s try to model that behavior, specifically for Starfinder. Fragmentation grenades have their damage increased by +1 per dice. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. For vanilla high octane starfinder adventures I'd say a tier-list would look something like this: Straightforward ranged Soldier. . A sci-fi version of Paizo's Dungeons & Dragons-inspired Pathfinder, Starfinder is set in the same universe, albeit thousands of years in the future. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. etc. ; Critical — Capacity drawn Bulk L; Special explode (1d12 E; 15 ft. my calculations for a level 8 mech grenade launcher, any combination of grenades would not be able to exceed 8 + 2 = 10. A pulse grenade emits a powerful EMP blast on impact whose damage and effects apply only to constructs with the technological subtype. Shopping needs (what to buy for specific needs) . Every 10 items that have light bulk count as 1 bulk, and fractions don’t count—so 10 items with light bulk have a total of 1 bulk, and 19 such items also have a total of 1 bulk. Technological Items. 5. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. Starfinder Armory p. Starfinder Alien Archive 4 p. Prerequisites: Character level 3rd, proficiency with selected weapon type. . 132. 39 Level 2; Price 185 Hands 1; Proficiency Grenade Damage —; Range 20 ft. The computer and its surrounding environment are protected by a grid of conductive material that transmits a shock to anyone who fails to access the system. Also, the rules for grenades on page 183 state that grenades are thrown weapons, and that the save DC for a grenade is 10 + half the weapon's item level + the attacker's Dexterity modifier. An entangled creature can attempt such a. Incendiary grenades have their damage increased by +1 per dice. This bundle includes every product ever released by d20pfsrd. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. Hocking grenades: frags 1 and 2 are safe (as safe as a. ), mire 2d4 rounds Web Grenade, Mk 3 Source Starfinder Armory pg. Whether you are skimming through space aboard a mercenary vessel, attending a diplomatic meeting on a space station, or descending to a planet's surface to explore, armor provides you with protection against. . Munchkin Starfinder combines the roleplaying, backstabbing action of classic Munchkin with the lasers, alien planets, starships, and adorably deadly skittermanders from the Starfinder Roleplaying Game! Defeat The Swarm and. Each grenade reduces the area’s gravity strength (Core Rulebook 401–402) by a number of steps based on the grenade’s model: extreme gravity to high gravity to standard gravity to low gravity. Shock Grenade, Mk 2 Source Starfinder Core Rulebook pg. ; see text) The explosion a summoning grenade generates is a realitywarping field that summons creatures as if you had cast a summon creature spell (Alien Archive 144) of a spell level and caster level. I've found nothing addressing this in Corebook so far. x2. Unless otherwise indicated, activating or deactivating an item is a standard action. Thanks. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. 178 Level 8; Price 1,380 Hands 1; Proficiency Grenade Damage 3d6. Mechanic explosives-based build. Or a Frag Grenade IV (level 10, 5,750) does an average of 21 damage and only TEN with a save. 179 Level 14; Price 8,400 Hands 1; Proficiency Grenade Damage 10d6 P; Range 20 ft. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. Grenades are loaded individually, rather than in magazines. Stellar Revelations. ) are sold preloaded. Gravity grenade I. ) Stickybomb grenade III 12 5,410 20 ft. Shock Weapons. 245, and says they have an AC of 5. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). Grenade sails to target, hits dealing B damage per spell, then explosive shenanigans ensue. Summoning grenade, mk 1 (Hybrid) Starfinder Armory p. Shock Grenade, Mk 5 Source Starfinder Core Rulebook pg. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a. 184. Unfortunately, those are both insight bonuses. XP 1,600. Tactical Rules section talks about targeting grid intersections on p. Two potential resolutions to this conflict is to either say that explode weapons cannot critically hit or (if we want to stray into houserule territory) that creatures rolling a natural 1 on the reflex save are critically hit. 178 Level 1; Price 80 Hands 1; Proficiency. When a gas grenade detonates, it creates a 20-foot spread of foul-smelling toxic gas. While still recovering from that ailment, he was diagnosed with cancer. Grenades always target intersections, and hitting an intersection is always AC 5. I had some questions about the Starfinder system and everything. The iconic blasters, traditional and ancient slugthrowers, launchers, grenades and more exotic weapons. A bit unrelated but, the shock Grenade is irrelevant— it would not go off / cause damage. Relics do not come with ammunition (which must be purchased separately). Source Starfinder Dead Suns Adventure Path pg. Its called "cheap grenades = easy ways to break encounters". Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. 39. Dead Space Weapon and Armor Conversion Index. Here at /r/Shadowrun we talk shop about all things in the shadows. The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant. In the core rulebook the rules for grenades are confusing in terms of the saves. Pew pew! Plus light and heavy conventional firearms too, in case you want to Pow pow as well! This SoundSet will appear by default in the Syrinscape Sci-Fi Player app. Or is the reflex save it and there is only one check for seeing if you take the special effect. ) A shock grenade releases a pulse of electrical energy on impact. 29 Level 9; Price 2000 Hands —; Bulk — Description A short-circuit grenade emits a powerful electrical signal on impact. But to be fair, it was a shock grenade, which out of that list of grenades is probably the only one that could be considered as reusable. 412. ) Incendiary Grenade, Mk 4 Source Starfinder Core Rulebook pg. Edit : Just an intersting fact that isn't immediately obvious. Changing your grip on a weapon, such as going from wielding a two-handed weapon with both hands to holding it in one hand, is a swift action. 5. Source Alien Archive pg. 178 Level 4; Price 310 Hands 1; Proficiency Grenade Damage 2d6 P; Range 20 ft. Grenades – the holy water, riot, foam, web, and pulse grenades join the arsenal. If the. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. You can take only one reaction each round; you regain your reaction at the start of your turn. It may just be a flavor concept. Source Starfinder Core Rulebook pg. Shock Weapons. Special Weapons One-Handed Weapons Grenades. Weapon fusions are magic unless stated otherwise. Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg. A weapon that has the aeon special property includes a socket that can house an aeon stone. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB. Source Pathfinder #180: The Smoking Gun pg. 39 Level 2; Price 185 Hands 1; Proficiency Grenade Damage —; Range 20 ft. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Suggested Retail Price $29. Shock grenade III 10 5,380 20 ft. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. Which may seem odd considering that you're targeting a grid intersection, but them's the rules I think. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. Drawn L Explode (entangled 2d4 rounds, 20 ft. )DESCRIPTION. For a Frag Grenade I, you might spend 35 credits on something that will do an average of 3 if someone fails the laughably low save, otherwise you'll do an average of 1 damage. Apply any other attack modifiers, such as a penalty for range (pg 245). The following fighting styles represent those most commonly chosen by soldiers. February 2019. Source Starfinder Armory pg. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. Source Alien Archive pg. Starfinder Creature Index. The cause of this problem that I've found is that weapon fusions are difficult to use and ineffective. 41K subscribers in the starfinder_rpg community. I would totally take it at level 20 (20BAB) but yes I agree otherwise. Conditions. The grenade launcher lacks the "unwieldy" property and has enough capacity for up to six grenades. Integrated or powered armor mounted weapons can be linked. OGN. You might want to consider shock and awe instead of bombard, but that has some weirdness where improved demoralize helps from 1-4 then becomes a sidegrade to awesome cacophony. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. 181. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Microbot Grenade, Mk 2 (Hybrid) Source Starfinder Armory pg. Gear enforcer armor I, advanced rail gun with 15 rounds, shock grenades II (2) Ecology Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. Each fighting style lists the style techniques you learn as you gain levels. ) Flash Grenade, Mk 4 Source Starfinder Core Rulebook pg. The rules for movement and positions work best when keeping track of positions using a battle map and miniatures. Riot Grenade, Mk 1 Source Starfinder Armory pg. It was added in the Bespin Expansion Pack. Player > Weapon > Grenades > Frag grenade II. (Grenade art from the public domain) Example: Starfinder Revised Grenades. Shock grid 1. I went bombard primarily for using the hybrid grenades along with some of the utility ones, but melee is going to be my primary focus. Shock grenades have their damage increased by +1 per dice. Search within r/starfinder_rpg. Shock Grenade, Mk 3 Source Starfinder Core Rulebook pg. Advanced melee weapons are divided into one-handed and two-handed weapons. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Beginner Box ; Rulebooks . So for a standard grenade, you'll need to throw between 35-50 ft for a safe throw, increasing your positioning requirements to be safe. Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series,. Benefit (s): As a full action, you can draw a grenade and make a ranged attack with it. With purple skin and white hair, drow are physically beautiful but merciless. The aeon stone is your best bet indeed. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Charge Slam. So far i was positively impressed with most of the automation mechanism wich simplify my GM job. The rules for ability damage on page. Advanced melee weapons require a degree of training and skill to use properly. Except for really incompetent characters (Low level with near no Dex) or some drastic penalties, you are looking at a 1 to "miss" the ground, which is a screw up. A shock pad can be installed into an armor upgrade slot. 5 item Lv)+Dex] as oppose to the grenade [10+(. Melee Weapons [] Modern vibro-blades, traditional knives and swords, stun batons, gloves, and even whips. Shock grenades list E (electricity) as their damage type, so it would target EAC of anything in its blast radius. 114. I have found most grenades to be of limited use anyways. The Basics. 178 Level 8; Price 1,340 Hands 1; Proficiency. After each grenade lands at its new target, it detonates. If you can afford to spend the actions, you can use a swift to 1-hand the weapon, a standard to attack with a grenade, and then use your move action to get a second swift action to 2-hand. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. Shock grenades have their damage increased by +1 per dice. The grenade was one of a number of ad hoc anti-tank weapons developed for use by the British Army and Home Guard after the loss of many anti-tank guns in France after. comes up 20), you hit regardless of your target’s AC. Basic Attack and Damage Bonuses. If the grenade has an item level 5 or more lower than your base attack bonus, you instead increase the DC by 2. 166 . This has two settings: one meant to stun and one meant to kill. 178 Level 8; Price 1,340 Hands 1; Proficiency Grenade Damage 2d10 So; Range 20 ft. ; Critical. Each grenade bounces as if its thrower had missed when throwing it. The device is considered a magical. Thasphalt Grenade, II Source Drift Crisis pg. Level: 1 Price: 40 Range: 20 ft. 168 cards, a unique die, and a rulesheet. ; Critical — Capacity. Solar Flare Grenade. In the Pact Worlds, manufacturing weapons is a lucrative business with guaranteed customers, ranging from law enforcement and private security operations to explorers, mercenaries, and less savory outfits. Some weapons also cause specific critical hit effects, which are listed in the weapon tables and described beginning on page 182. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. 241. Those sound like they could cause all kinds of chaos. 183: Grenades are thrown weapons that detonate in an explosive radius when they reach the target. This condition lasts as long as the creature is in the cloud. Fragmentation grenades have their damage increased by +1 per dice. Telekinetic Projectile (TKP) is the used to "throw" the grenade. Sorted by: 3. These images remain in your space and move with you, mimicking your movements, sounds, and actions exactly. Source Starfinder Core Rulebook pg. An entangled creature can attempt such a. In Pathfinder, splash weapons cannot critically hit except for the. laser rifle/shock caster. 133. Discussion is primarily aimed at exploring narratives found in the Sixth World. (1d8+3 P) or frag grenade II +11 (explode [15 ft. View flipping ebook version of Starfinder Core Rulebook published by Draconis Ferox on 2021-12-20. In general, tempest shock weapons are the. From Starfinder Player's Guide p. Various other bonuses to attacks and damage can apply from class features, feats, special circumstances, and so on. Flechette Grenade: Deals 5d6 points of piercing damage. ; Critical. Demoralizing is helpful for explode weapons, if you use those. 196 Armor is usually the easiest and most cost-effective way for creatures to protect themselves. This cloud provides concealment and corrodes creatures and materials within it. frag grenade II +12 (explode suffering the associated environmental. 218. Whatever though, it’s not like things had to be optimal, it was just jarring to change my character’s personality and fighting style off of what I had previously established. Grenades are loaded individually, rather than in magazines. When you attack with this type of weapon or ammunition, aim at a grid intersection. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. In general, tempest shock weapons are the. . 79 Whenever your drone is reduced to fewer than 10 HP, it immediately shuts down and unleashes a shock wave of electricity as a reaction (even if it is deactivated or destroyed by the attack). Shock Grenade A shock grenade releases a pulse of electrical energy on impact. From the entangle special weapon property. When a solar flare grenade explodes, it sends out a lash of plasma. A grenade’s listing below shows its explosion radius. Grenades are thrown weapons that detonate in an explosive radius when they. There are five types of actions: standard actions, move actions, swift actions, full actions, and reactions. Starfinder Core Rulebook p. Holy Water Grenade. 45. ) Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. Acid Grenade Acid grenades are equivalent in level, price, and damage to Incendiary grenades, replacing the Fire damage type with Acid. He’s been on chemo for months now, and it looks like he has months more chemo ahead. Track Charisma; Frequency 1/round for 6 rounds. If effects can’t combine, apply the most severe effect. Player > Weapon > Grenades > Solar flare grenade II (Hybrid) Solar flare grenade II (Hybrid) Starfinder Adventure Path #14: Soldiers of Brass (Dawn of Flame 2 of 6) p. For ease of reference, the following are the basic formulas for calculating ranged attack bonuses, ranged damage, melee attack bonuses, and melee damage. ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. Grenades are awesome in Starfinder, but they’re very expensive to use with any regularity. The Galactic Empire's Purge. In general, tempest shock weapons are the. , 10 ft. I am considering using summoning grenades though. A. Bulk: L. 181. Pew pew! Plus light and heavy conventional firearms too, in case you want to Pow pow as well! This SoundSet will appear by default in the Syrinscape Sci-Fi Player app. Chained: 6: Weapons with the chained fusion gain a short chain that dangles from the. 248. Tremor and rumbler boomer rifles use low and damaging sonic frequencies. 3) If you hit, deal damage to all creatures within the explode radius. Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. ; Critical — Capacity. Source Starfinder Dead Suns Adventure Path pg. 179 Level 12; Price 4,300 Hands 1; Proficiency Grenade Damage. Shock Grenade, Mk 4 Source Starfinder Core Rulebook pg. Shock Weapons. 184. 178 Level 10; Price 2,350 Hands 1; Proficiency Grenade Damage 2d8 C; Range 20 ft. Source Starfinder Core Rulebook pg. It's. Well grenades are what you are looking for! Do you want to stab s. Frag grenade II. Dave’s solution was to apply his extensive experience building NASCAR chassis to building a prototype. It is classified as an Asset Card. If a creature doesn’t have enough room to appear, it doesn’t. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. ; Critical — Capacity drawn Bulk L; Special explode (2d10 So; deafened 1d4 minutes; 20 ft. The Starfinder Combat Pad is a handy way to keep track of initiative, round-by-round effects, character conditions, and more. Starfinder simplified this rule as well, move on people. 5. Smoke Grenade Source Starfinder Core Rulebook pg. Apply any other attack modifiers, such as a penalty for range (pg 245). )Environment any. Combat is cyclical. Found the internet! 12. Common drow form the majority of civilian and military forces and are governed by more powerful drow nobles. ; Critical — Capacity drawn Bulk L; Special explode (1d10 So; deafened 1d4 minutes; 15 ft. The Sniper Rifle introduced in Dead Space 2, converted to be used in your Starfinder game! Originally designed to be used in construction and repair, this heavy-duty welder was commonly used by many companies, and was considered to be the state of the art arc welder. ;. Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg. ) Derived from the gravitational organs of shipkiller bulbs, gravity grenades generate a micro-singularity that pulls affected targets towards the detonation point. . ; Critical — Capacity drawn Bulk L; Special explode (9d12 E; 15 ft. Grenades and Weapon Specialization in general. 44 Level 14; Price 75,000 Hands 1; Proficiency Basic Melee Damage 4d6 E; Critical Stunned Bulk 1; Special Nonlethal, powered (capacity 100, usage 4), professional (farmer) Electric Prod, Tempest Source Starfinder #34: We’re No Heroes pg. Shields Source Character Operations Manual pg. Concealment Miss Chance. ; Critical — Capacity drawn Bulk L; Special explode (2d8 C; staggered 1 round; 15 ft. Special: Explode (10 ft. And no space station or peaceful town is going to let you pilot that mech on the thoroughfare either. 244 A standard action is usually the main action you take each round, other than movement. 240. Grenades. Character Themes. 78 votes, 21 comments. Log In Sign Up. Summoning grenades come in the following types. This kills most mundane grasses, shrubs, vines, brambles, small trees, and other moderately thick vegetation, eliminating any difficult terrain caused by those features. Player > Weapon > Grenades > Pheromone grenade, mk 1 (Hybrid) Pheromone grenade, mk 1 (Hybrid) Starfinder Alien Archive 3 p. Perfect infantry weapon. ; Critical — Capacity Drawn Bulk L; Special Explode (2d8 B, 15 ft. ; Critical — Capacity drawn Bulk L; Special explode (blinded 1d6 rounds; 15 ft. For the Love of Grenades. Disruption Grenade, Temporal SFS Note: Relics do not sell for full resale value, but can be sold for 50% of their value instead of 10%. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. Name Level Price Range Capacity Bulk Special Source; Frag grenade I: 1: 35: 20 ft. Benefit: Choose one weapon type (small arms, longarms, heavy weapons, etc. 56 Alkainan CR 5 XP 1,600. Damage first reduces a target’s current Stamina Points and then the target’s Hit Points (see Injury and Death on page 250 for more information). One uses bullets, the other battery. Shock Grid. Source Starfinder Core Rulebook pg. ), force Thasphalt Grenade, III Source Drift Crisis pg. ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. If you have 0 RP when you are first reduced to 0 HP, you have 1 round to be healed or stabilized. The closest I could find was the critical hit effect, which is 1 round. Improvisations; Expertise TalentsView flipping ebook version of Starfinder Armory published by ccain666 on 2023-01-16. Each character who inhales smoke must succeed at a Fortitude. ) A stickybomb grenade. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. 259, Starfinder #5: The Thirteenth Gate pg. You may conceptualize the source of your magic as divine grace, a manipulation of fundamental energy, or an. ) Frag Grenade, Mk 3 Source Starfinder Core Rulebook pg. Straightforward Operative. Source Starfinder Core Rulebook pg. ) Cryo Grenade, Mk 3 Source Starfinder Core Rulebook pg. The Basics . ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. In most cases, the type of weapon used determines the amount of damage you deal, though specialization in groups of. ) Riot Grenade, Mk 3 Source Starfinder Armory pg. Installing a fusion into a 7th-level weapon costs more than applying the same fusion into a 6th-level weapon, for instance. Benefit: Choose two skills. View flipping ebook version of Starfinder First Contact published by Draconis Ferox on 2021-08-18.